The long-awaited Soundly Offline Suite is finally available for enterprises and production houses that require a fully offline solution. It was, for instance, used on Tron: Ares, where the sound team needed secure access to high-quality audio assets without an internet connection.
Read more
Soundly is built to work where sound professionals work. Our goal is to support every environment they rely on, whether editing, mixing, or designing sound. Today, we’re pleased to announce that Sequoia 2026 by Boris FX is now part of that ecosystem through a two-part integration between the brand new Sequoia 2026 and the latest Soundly for Windows.
Read moreWhat a year it’s been, and thank you for being part of it! In 2025, we supported projects that remind us why we build Soundly, and we kept improving the tools we use every day.
Read more
Several studios recognized at The Game Awards 2025 used Soundly in their production, including Clair Obscur: Expedition 33 and Hollow Knight: Silksong. Both titles stood out not only for gameplay and visuals, but for sound design.
Read moreDragging. Dropping. Clicking. Swearing. Repeating. Sound familiar? As seen in our new film, some people have officially had enough. That’s why we made the Soundly Premiere Panel, where a small (but...
Read moreNo city sounds the same, and Mexico City proves it. Our new film follows sound designer Arturo Zárate and film editor V. Manu Medina. Together they show how the city’s everyday sounds, from the cal...
Read more